![]() Adding text, shapes, points, and linework.Cropping and resizing images and graphics.Adjusting colors of mapping and aerial imagery.Rendering site plans, perspectives, and sections.Photoshop makes it easy to add colors, shadows, and labels to your drawings for presentation purposes.įor landscape architectural projects, Adobe Photoshop has tools that allow for the following features: Photoshop will allow you to enhance your hand-rendered projects. The initial semesters of most landscape architecture degree programs focus on hand sketches and renderings. ![]() Landscape architects use Adobe Photoshop to produce illustrative site plans, perspectives, and sectional renderings that convey design ideas and intent. It works as a framework for many of the graphics you will create.Īdobe Photoshop is a photo, print, and digital editing software used by designers, photographers, architects, and landscape architects. Adobe Photoshop | Site plan rendering softwareĪdobe Photoshop will be the most popular software while in graduate school. I just decided that if I was going to be doing Landscape renderings I might as well learn the best tool for that particular application.1. A lot of film or gaming companies may use 3D Max for character design/animations but still use vue for the landscapes in the Rendered Animations. It’s specific strengths are Landscapes and eco-systems. Vue can actually run as a plug-in for 3D Max (Vue 9 xStream) Vue is a 3D Modeler and Rendering engine. I prefer to use SketchUP Pro and if I need to go further import into Vue 9 infinite (via vue’s SketchUp plug-in). But it is more sophisticated than SketchUP. It is very powerful and difficult to learn to use. Now the Bad News 3D Max was developed for High end stuff that a Film Studio or TV station would use. For Quick and dirty concept stuff you just can’t beat it. Can you by a seat of 3D Max for that? The neat thing about SketchUP is a lot of programs are writing plug-ins for SU to get stuff in or out of the program easily. You can Buy a copy of SketchUP Pro for $495.00. Well I have good news and bad news…the good news is SketchUP is REALLY easy to learn. With a good CTB you can make it look however you want, while you’re drawing it. Right now, I feel the fastest/easiest way to render CAD files is in CAD. It would also have the advantage of being able to scale the drawing without pixelization but again, you would have to have your layers/symbols dialed-in. If you can plot layers directly into Illustrator as mentioned by others on this thread, that would be a huge time saver. ![]() Illustrator – I’ve never tried to plot CAD layers into Illustrator. It does take time to set up a good CTB system though… The colors are all set up in your symbols / hatch patterns. If they are not on the right layer it becomes a total mess / headache.ĬAD plotted to single PDF Layer and rendered with plant images = ugly, pretty accurate, slow (creates huge files) and difficult to update changes.ĬAD drawn using CTB colors – Fast, accurate, beautiful and easy to update. All trees have to be on the tree layer, paving on paving, ground cover on ground cover, etc. Some people don’t appear to understand or care about layers or naming standards. This becomes more of a problem with the more people you have involved in the drawing. The only problem is that you have to be very deliberate with your CAD layers. If plan changes, whole thing has to be recolored.ĬAD plotted to PDF layers rendered in Photoshop = Beautiful, accurate, fast-ish and relatively easy to update changes. Layer management in PS/AI seems to not be as practiced as in CAD.ĬAD Printed on Vellum rendered with marker = Beautiful, accurate and time intensive. ![]() Also, I would highly encourage a file structure/labeling standard/template so that the files could easily be used by everyone in the office. While limiting software/media is probably not desirable, if you had a selection of “go-to” media (PS, AI, a brand of colored pencils/markers), it could encourage a consistent work flow within the studio. I found that at large file sizes Illustrator doesn’t like text. (The software package gets pricey, but you only need InDesign on one or two computers, and it allows for multiple images to be worked on simultaneously much like xrefs work in AutoCAD). I like to have high-res scans of hand drawn textures to use in renderings, they soften images nicely. This allows for edits in a consistent way (always hated edits in PS) and manages file size by having points of layer flattening. I always preferred CAD base, Illustrator to check/adjust line weights and broad area rendering (using masking) => photoshop for finer raster touch up/importing scanned hand images => Illustrator to keep crisp lines for final PDF => InDesign for layout/labeling.
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