11/25/2023 0 Comments Minetest elevator![]() I include a compilation system as well as a library of useful lua methods and workarounds. I wrote a DCSS roguelike configuration compiler system to support my own configuration file for the game, but it is easily extensible and reusable for building any DCSS rc file. I've made forays into the world of Battle for Wesnoth content development, writing some simple campaigns and-most usefully-developing the Wexlfu shared library of useful markup, code, and data to save reuse between my campaigns.ĭungeon Crawl Stone Soup Configuration System (2017, Ongoing maintenance) Every fact and item in the display has associated references to more information and statistics. ![]() It provides an interactive display of products, industries, and transport methods in an interconnected web. IFIV is a toy project to illustrate the complexity of supply chains. Interactive Freight Infrastucture Viewer (2019) I've written more mods of varying levels of development, which are all contained within the Tigris-MT project. The Elevator mod was invented when the Minetest engine got rid of the sneak glitch. This mod is what remains of a Minetest server I used to host where I would experiment with new mods and game mechanics. Get it from the Minetest ContentDB or join the discussion on the Minetest forum. The most well-developed mod I've written is the Elevator mod, which adds a realtime elevator for pretty and fast vertical travel. My most complex Minetest project is the Aurum game, an experimental minecraft-style game mostly from scratch using the minetest engine. This game is intended to support custom vehicles, physics simulation, exploration, survival mechanics, and more. Roadtrip is an open-world post-apocalyptic roadtrip survival simulator, along the lines of The Long Drive. ![]() Minetest Games & Mods Roadtrip (2023, Prototype) I presented this project at MVNU's Symposium for Undergraduate Research and Creative Work in April 2023, where it won the Symposium's top prize. It could be used by fantasy authors to plan their worlds, RPG players to keep track of their games, or just for fun! I began development as part of my Senior Honors project at MVNU. I'm developing a map making application ( see news) for authors and storytellers and people who can't draw. I built this site using an ad-hoc Bash-based HTML preprocessor to compile together blog posts, links, RSS feeds, and more. This website is a simple & clean structure to publish my portfolio, blog, links, and other hypertext. Written in Go, this is based on a design idea I had for managing entire game worlds as a set of related entities for emergent, deep interactions. Projects My Projects Text engine (2023, Prototype)Īn experimental text-based game engine for complex text adventure games.
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